{Nighthunters}

{Game Idea}

~ art by Yoji Shinkawa
  • Real-time 3rd-person action — fast-paced & arcade-esque, but remains a tactical focus. There are serious consequences to decisions within engagements. {Operating with the same style and engine as Metal Gear Solid V — the primary inspiration for this game concept}.
  • The Nighthunter player(s) is dropped into a region, where there are objectives to be completed — but often in a freeform manner. The missions are designed to be handled a variety of ways and with multiple equally-effective methodologies available to the player(s).
  • The mission objectives include: assassination, disruption, interception, infiltration, securing intel and exfiltrating with it undetected, protecting allies, defending a location, place an explosive to destroy an object or entire compound, etc.
  • Each playable character, the Nighthunters — Gunner, Sniper, Blader, Sneaker, Hacker, Runner, Fighter, Hider, Killer — represents a different set of skills respectively, and a different playstyle for the player to take on. Each wields different strengths and weaknesses, and limitations. In a team of operators, the collection of different hunters and their styles must be used in tandem, tactically and strategically, to fight against the often superpowered enemies impeding mission completion.
  • Most missions are designed to be completed in less than 1–2 hours. Each is meant to be replayed multiple times, using different Nighthunters and different strategies each time. The objectives can be completed a variety of ways, and the randomness of enemy maneuvers and weapon accuracy always plays a role and provides a fresh gameplay experience. The missions are also designed for an enriching speedrunning experience.
  • Over the course of the game, certain progressions are made for individual Nighthunters abilities and storylines, and for the group’s operation as a whole. Nighthunters gain increased skill effectiveness, +speed, strength and damage — and gain access to new gadgets as the group completes mission after mission. The team as a whole operates out of an APC {Armored Personnel Carrier} which houses their suits and weaponry. It upgrades over time as the team succeeds on missions and gains money and reputation within the power structures of humanity and its rebels. The patronage you receive from governments, scientists, and humanity’s own industrial complexes benefits the Nighthunters.
  • The campaign of missions tells a story of the Nighthunters, a prominent team of spec ops freedom fighters in a darkening world, taking on an increasingly impactful and dangerous role within the secret war against the cabal of humanity’s supernatural enemies. All the missions have their costs and not all of the Nighthunters will survive the war.

Inspired by ~

Metal Gear Series

Devil May Cry

Legacy of Kain

Concept & Story

The Nighthunters

The Nighthunter godfather, Ghast
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~ art by dustsplat
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~ art by Yoji Shinkawa
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Enemies & Supers

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~ art by Iren Bee
The Keeper — art

Design / System / Mechanics

Metal Gear (1987)
Metal Gear Solid (1998)
Metal Gear Solid 2: Sons of Liberty (2001)
Metal Gear Solid 3: Snake Eater (2004)
  • Gunner ~ Assault! — fires a barrage of unblockable bullets / Grenade cover — uses explosives and flashes to escape an attack / Slam — rush an enemy and slam them into a temporary stun.
  • Sniper ~ Snipe! — fires a single powered up shot for massive damage / Covering fire — next shot deals extra damage to the environment / Mark ’em up — all enemies in Sniper’s view become marked and take additional damage for a temporary period of time
  • Blader ~ Slash! — Blader slashes the enemy with a combo attack for massive damage but becomes vulnerable right after / Slicing Defense — Blader can block super attacks, even bullets, if well-timed. / Jump — jump far and high
  • Sneaker ~ Stealth! — Sneaker is able to sneak past small distances without Supers becoming suspicious / Allyship — from short distances, Sneaker can guide along other Nighthunters with their own level of stealth / Smoke — use a smoke grenade to distract enemies or hide allies
  • Hacker ~ Hack! — using electromagnetic equipment fused to his body, Hacker can short out or overcharge any tech in sight from distance / Shield — put up an energy shield capable of blocking a small area from fire for a short period / Glide — using a pair of wings fashioned from scrap metal, Hacker can glide down from heights safely
  • Runner ~ Run! — Runner sprints through the battlefield alongside Wolf, startling enemies and setting them on a confused hunt / Man’s Best Friend — Wolf runs to an ally’s aid, helping them fight a single enemy / Scale — Runner can scale walls and jump between buildings easily
  • Fighter ~ Mech! — Fighter uses the full offensive capabilities of his mech for a short time, then has to recharge for a longer period of time / Defensive Mode — Fighter becomes slower but much harder to kill / Movement Mode — Fighter becomes fast, in a short burst
  • Hider ~ Invis! — Hider becomes completely invisible / Camo Wall — Hider can deploy a wall of camouflage as they move, allowing allies to follow its trail / Trap — Hider can use various traps to slow or kill enemies
  • Killer ~ Kill! — Killer can stealth kill enemies in one shot, even supers with the right weapon and timing/precision / Bold Action — Killer becomes enlivened with his super blood and becomes able to perform all actions better for a short period / Blood Gift — from short to long-range, Killer gifts an ally with his own blood and empowers them in combat.
Metal Gear Solid 4: Guns of the Patriots (2008)
Metal Gear Solid V: The Phantom Pain (2015)
Metal Gear Rising: Revengeance
It’s night. Time to hunt.

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Truth in art. {https://thresholds-of-transformation.blog/}

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